Category:Pact

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Pact
Leader: Divided lead
Type: Close-knit Specialist team
Base Location: Cap Au Diable
Known Coalitions: The Corporation
Established: 29th August 2007
Disbanded: 29th November 2007, after Big Game, and Iron Alligator accidently blew up their HQ
Background Information
More a group of friends than anything, although job description would be Mercenary.
Resources
Plenty of contacts, an abandoned Bunker in which is still being renovated, quite a hefty sum of cash, around 5.6million, a fair few magical artifacts of power, aswell as technology and cybernetics
OOC Information
After a previous group splinter a small bunch of friends decided to make a close-knit group which would be immersive as possible, our characters live as much outside of the game as in, forum roleplay, IM roleplay and the like.
In-Character Accessibility
In-Character advertisements, Word of Mouth, any other Public knowledge, such as newspapers, Television and so forth.
External Links
http://pact.freeforums.org/



Please note the Pact is considered defunct as of the 29th November 2007

Pact is an individual stand-alone Immersive Roleplaying group, originally formed by 6 players, the aim is to bring a very neutral, friendly group in which characters look out for each other. All our character have lives outside the game, often Roleplayed on our forums in a Forum RP style, Pact is also in a very close Coalition with The Corporation we've a working base designed with Roleplay at the top of the list, our theme could be classed as Mercenary, but due to the wide variety of characters currently in the group its more a close-knit specialist team.


Contents

[edit] Affiliations

The Corporation, Pact are very close to this group and almost every event they are invited along and vice versa, we often Roleplay with Corporation members and involve them in some plots.


[edit] Member Roster

[edit] Accepted

Echo Thompson - Pacts Representative and Recruitment organiser.

Big Game - Tony is the groups security officer, and former medical officer until it was discovered his medical knowledge was somewhat basic.

Blue Serpent - Blue takes charge of the Architectural side of the base, aswell as maintainence.

Psyfly - The groups interrogation headman, purely because of his mind reading powers.

Antipode - Deals with Administration work, and is the groups Quatermaster.

Red Sickle - Nat deals with the training side, and keeps members upto shape, she organises Monday training night alongside the Corp.

Glacier - Glacier is a standard Mercenary, often working only part time.

Edric Thorne - Edric is the groups Arcane consultant, and takes care of Magical artifacts the group recovers.

Iron Alligator - 'Gator' was taken on as the groups hardman, he's a standard Merc currently.

Fiore Bianco - Fio was taken in as the groups fully qualified Doctor and Surgeon.

Cx-1233 - Carl, aka CX-1233, was taken in, he specilises in cybernetics and is capable enough to repair, modify or build new cybernetic parts.


[edit] On Trial

Scorpio Rose

[edit] Activities

IC Missions as often as possible, group meets, Pocket D's, Roleplay around the Rogue Isles, character plots, group plots, long running plots, community plots (Supremacy) we also do alot of Forum Roleplay, training sessions, and everything else you'd expect from an immersive Roleplaying group.

[edit] Headquarters

Pact's Bunker, somewhere in the hillside of Mt. Diable.
Pact's Bunker, somewhere in the hillside of Mt. Diable.

Pacts base of operations lies in the hillside of Mount Diable, in Cap Au Diable, it is superbly well hidden. This used to be an abandoned and collapsed nuclear bunker, which has now been dug out, beneath it was a collapsed Circle of Thorns temple in which the group found an adventurer by the name of Edric Thorne, he was taken on by Pact due to his superior knowledge of magical items and artifacts.

[edit] Background

When two directors of EVIL announced their resignation, most of the active remaining members decided it was time to start afresh. Founded on 29th of August, these members held a meeting and formed Pact. Intending to form a close-knit group, each with their own friendships to other members, Pact assigns specific roles as well as guidelines to recruitment and operation.

[edit] Meeting talks

During a group meeting on the night of the 9th of September it was discussed who would take which roles in the group. Red Sickle volenteered to be the groups training officer due to her KGB background and military training. Blue Serpent took charge of the base maintainence and architectural aspects, this was due to the manpower she could field. Antipode dealt with administration work, aswell as being the groups quatermaster, due to her relative past. Echo Thompson became the groups representative and recruitment officer, due to her image in the public eye and vast network of contacts and friends. Big Game Took his role as medical officer further, due to his new training he knew how to deal with simple injuries, aswell as a security officer. Psyfly took on the role of interrogator, due to his mind reading abilities.


[edit] OOC Background

Pact is a freindly and mature Roleplay group, close knit, and taking quality over quantity were all a good bunch of friends OOC and want more to join us in our immersive style of Roleplay.


The core is essentially immersive roleplay. In-Character Actions = In-Character Consiquences is top of the list, this meaning that the Roleplay is as 'real' as it can be, punch someone in the face is an action, the consiquence could be a punch back, or worse! All our characters have life beyond the game, more than often forum Roleplay is used as a great tool.


Alot of the members in the groups motivation is money, some have artifacts they wish to aquire, some have knowledge they wish to learn, others are in it because their friends, albeit not completly law-obiding ones. Roleplay is taken seriously although sometimes very humourous, aiming to be a friendly Villian Group with less of the "Muhahaha" type of Villian the main thing we seek is that the group is able to pull together, not corrupt each other.

[edit] Getting in the group

  • No roleplaying experience is necessary, though roleplaying is mandatory.
  • No AT or Origin is required, and players can join from level 1.
  • Characters who apply must fit into the group, theres a one to two week probation period in which the characters can be assesed, aswell as the player's ability to Roleplay and effort into it.
  • At the end of the probationary period all members will vote on whether to keep the new recruit. If any one member is against it, membership will be refused (this method is referred to as black-balling). While strict, this approach will hopefully ensure that no rivalries or major disagreements will appear in the group.
  • Players must be sociable. IC, though villains, characters that try to sabotage or attack group members will be refused, or removed. As will characters that are unduly unpleasant or insulting. Being "a villain" doesn't equate to being anti-social.


[edit] Apply via our forums

Please note the Pact is currently considered defunct!

[edit] IC contact via Forums

Pact's Forums. The 'IC Applications' part of the forum is the information we need, be creative as you want! This will be your first impressions so make sure effort goes into it.


[edit] Constitution

Before joining, please read the groups Constitution at our forums, Read me first, before applying. The 'rules' were written for a reason and are very reasonable and understandible, they were written out to make the group as fun as possible.


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