Isabelle Savage
From Handbook of the Union Universe
Originally a daemon-huntress inspired by armoured female soldiers in a certain tabletop gaming system, the character of Isabelle quickly grew far beyond the initial concept. Over the year and a half since inception, she's gone through many changes in outlook and style, from total devotion to her role to a much deeper, flavoursome character it's been a pleasure to roleplay, well-liked and complemented on by many.
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[edit] Affiliations
Friends and Allies:
Jean-Luc 'Loup Garou' Santeres, Acre 'Ardent Resolve' Lento, Freddy 'Headliner' Jones, Sword of Redemption
Former supergroup
[edit] Personality
Strong-minded to the point of stubbornness, Isabelle doesn't change easily from a course of action unless persuaded by someone she cares for. She's slow to socialise due to her having the condition Agorophobia 'Fear of crowds'. This has led to her isolating herself even at parties, unable to break the initial barrier between stranger or aquaintance, and friend. She can be driven, taking up the mantle of the downtrodden and fighting to protect those too weak to do so. When she has nothing to fight for, she withdraws into a melancholy which is hard to break her from. In battle, she's a firey-minded, almost righteous warrior with little time for cowardice or restraint. This has led to her taking on more than she can handle more than once, making it through a tough fight based on luck more than her skill at arms.
[edit] Motivation
Isabelle is motivated by cause. If she sees injustice she will fight it tooth and nail with a burning passion to do what she sees as right. When nothing obvious presents itself, she used to withdraw into herself until something came along for her to fight for. Lately, she's been taking up bounties from around the Isles, the danger keeping her skilled honed and the money paying for her day-to-day needs.
[edit] Powers
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[edit] Primary Powers
War Mace, though any heavy melée weapon finds a ready home when wielded by her.
[edit] Secondary Powers
Willpower (physical toughness, quick reflexes and bull-headed refusal to admit injury. Formerly Super Reflexes in her Scrapper form).
[edit] Additional Powers
Combat jumping (Strong but not superhuman jumping ability).
[edit] Travel
On foot, or with conventional transport (Ferry, monorail etcetera).
[edit] Power Pool
Fitness.
[edit] Abilities
Unwillingness to give in in the face of insurmountable odds given the right motivation, see above. Speaks Latin and Infernal (the language of daemons) fluently.
[edit] Vulnerabilities
Any and all normal human vulnerabilities. Most things affect her, though it takes higher than normal levels of pain or injury to cause a reaction.
[edit] Equipment
For a long time during her heroic career, Isabelle carried a 'bastard sword,' a two-handed blade suitable for wielding. The blade was highly polished to a mirror finish, and was upgraded by a previous owner to be effective against supernatural beings such as Daemons, Warewolves and the like. This blade she named 'The Light of Dawn' and was carried everywhere by her. Its disappearance and the reason for it is unknown.
[edit] Character History
[edit] Early career
Isabelle began her heroics as an amnesiac, having been the only survivor in a car accident that killed both of her parents. Acting under the assumed title of Jane Doe and calling herself 'The Hand of Battle', she spent almost eight months in ignorance of her true past. Significant to her early career was her heavy-handedness in arrests, often stating that those who died during their arrest were trying to kill her, and deserved no mercy if they chose to avoid the penalty for their crimes.
Initially, Isabelle fought wearing a suit of high-tech armour, which acted to move her body to avoid incoming blows until her own reflexes took over and she no longer required the suit. This protection led her to develope a fixation with wearing it, to the point where she would only remove it to bathe and sleep. The suit was later confiscated along with her blade during her first hero-license suspension while the claims filed by aggrieved relatives of dead arrestees were investigated. It was during this time that she took up Karate, and realised she no longer required her powered-armour suit, her body long since having learned all it could about evasion.
When the Rikti invaded for the second time en masse, Isabelle volunteered for Vanguard duty, who were able to cut through the red tape surrounding her court case and reunite her with The Light of Dawn. She fought at the forefront of the replusion effort against the invaders, cutting bloody swathes through their ranks at every turn and earning her the rank of Master Chief.
Many families of dead arrestees jointly filed successful lawsuits against her, winning compensation totalling into many millions of dollars. She spent the time following the initial Rikti invasion paying off the compensation with heroic acts around the city and with her wages from Vanguard. She has yet to fully repay her debt.
[edit] Kidnap and 'improvement'
It was perhaps a month after the Rikti invaded that the notorious Dr. Aeon kidnapped Isabelle, transporting her three hundred years into the future to extract her mental emgrams and insert them into a gynoid (female android just in case you didn't know) body. She managed to escape after the process, returning to the present some weeks after her disappearance. Initially hostile to her rescuers, she had been programmed to sneak into Paragon City from Warburg and detonate her internal power-source inside the Terra Volta reactor core, destroying it and the city in one fell swoop. It was the timely intervention of the New Heroes Union that prevented this, even through contracted bodyguard protection provided by The Corporation. Upon capture, the gynoid Hand of Battle was taken back to the NHU base for examination and extensive repair work. The process of cyberisation had an unforseen side-effect, returning to Isabelle the full memory of her previous life, which had been blocked by the trauma of her car accident.
After capturing Aeon, the NHU forced him to return Isabelle to normal, which he grudgingly did but tricked the NHU into releasing him into the bargain, escaping from justice. Isabelle returned to the present, hairless and healthier than when she'd left. During her incarceration, future medics had found and treated life-threatening lung-cancer which, had she not been captured, would have killed her in a matter of weeks. She was also free of her addiction to nicotine and caffeine, giving her her first complete night's rest in months.
[edit] Terrilyn and torture
When the thrill-seeking heroine Terrilyn joined the group, Isabelle did all she could to accomodate the brash, unsociable anarchist under her wing, but ultimately failed. Terilyn came with a troubled past, which caught up with her and dragged the NHU along with it. Isabelle was taken hostage by an unknown mercenary group, who spent several days torturing her for information on Terrilyn. Giving them nothing, they rewarded her with agonising beatings, starvation and mental stress, coupled with daily threats against her life. Isabelle endured until her rescue, but the experience haunted her every day after, leaving her scarred emotionally and physically. She has never forgiven Terrilyn for the schism caused within the NHU, nor for her treatment at the hands of her captors, blaming Terrilyn for not revealing the full truth about her past in time for protective measures to be taken.
[edit] Rising through the ranks
Having proved herself dedicated and able both of body and mind, over a relatively short period of time, Isabelle climbed up the various levels of the New Heroes Union's unique ranking system. She was promoted from Sidekick to Hero and then to Veteran in short order, before group concensus saw her being deemed worthy to be called an official Mentor in the group, friend, teacher and advisor to all. She spent several months in this position, before leaving it all behind without warning.
[edit] Shattered illusions
All the while Isabelle had been meting out justice among the lawless, saving innocent civilians from threats too numerous to mention and mentoring the NHU, Isabelle became fixed with a deepening melancholy. She began spending more and more time away from the group, unable to reconcile herself with her emotional state. She began spending more time in the Fourth Wall club, talking with her friend Loup Garou about her troubles. From her viewpoint, most heroes and heroines are nothing more than self-absorbed show-boatists, too busy preening and flirting with each other to deal with threats to vulnerable people or worrying if they'll be on television. This resentment built steadily, the flames fanned further by her percieved apathy among the heroic members of society. Finally, with group pressures and social dissatisfaction Isabelle left Paragon City, and her old hero group behind, vanishing into the Rogue Isles and hiding from almost all who knew her.
For the first few weeks of her self-imposed exile, Isabelle's former group-mates searched for her intermittently, but never found anything. She still fought with her broadsword, granting justice to the worst of the Isle's scum with a bladed edge. Soon into her punitive campaign, she attacked and slew members of an Arachnos people-trafficking cell, and also the Longbow task-force that were there to bust them. Her involvement in this event is known only to Loup Garou, to whom she confessed the deed two weeks later. Since then, Isabelle has stopped using her trademark sword for publicly unknown reasons, having been visited by the immortal spirit of Ly'Shokan, the sword's first owner who took it from her in a vision. Following her disarming, she took up first use of the Katana, then her bare hands in the form of Ninjutsu, but never gelled well with life in the shadows. She has since taken to wearing a lightweight, durable combat armour and solid Impervium mace and has taken up the life of a bounty-huntress, bringing in the battered and alive or crushed and dead bodies and heads of her marks. She is picky with her contracts, never accepting contracts on Longbow, Legacy Chain or Wyvern. Instead she tackles Freakshow, Carnival of Shadows and all manner of other lowlife, seeing herself retaking her role of justice incarnate - albeit for a price.
Beyond several acts the local media called terrorism, wherein she destroyed a warehouse shipping weapons and explosives overseas one early morning in St. Martial, she has remained relatively low-key. She had uncovered links between the warehouse and the people-trafficking operation of months earlier, sending the details of these and other criminal operations to Freedom Corps. after some persuading again from Loup Garou.
[edit] The future
Time will tell if she manages to integrate fully into her new lifestyle, die trying, or somehow redeem herself in the eyes of the mysterious Ly'Shokan and regain her sword, pride and honour, enabling her to return to the Mainland and reconcile herself with her old super-group and find a measure of peace.
To be continued...
