Captain Six
From Handbook of the Union Universe
Contents |
[edit] Affiliations
None, yet.
[edit] Personality
Captain Six is a rather disconcerting creation. His every action is focused around getting more money. Except for those rare times when he has money. When he has money, his actions are focused around squandering it. He is irrational, prideful, arrogant, and views few as equals.
However, he will never break his word, nor will he turn on those he does consider equals. He is more likely to run than fight to the finish, as it rarely make economic sense to kill. But he doesn't hesitate to carve up a few civilians if it gets him to his goal quicker.
[edit] Motivation
Booty! Plunder! Rum! Yar!
[edit] Vulnerabilities
An electro magnetic pulse will scramble his systems, and deactivate him instantly. However, he cannot be reprogrammed without being entirely deconstructed, as backup systems will restore his previous personality.
[edit] Equipment
Electric vibro-sword. Himself.
[edit] Character History
With the rapid advance of technology, the development by weapons companies of Assassin Droids became more and more advanced. Cold-hearted, logical, and calculating. Android killing machines were used and employed to strike at various targets without risking DNA identification or other forensics evidence.
However, although an android could far exceed a human in terms of raw physical strength, endurance, and battlefield reactions, the AI of androids remained limited by their own boundaries. As the droids became more commonly used, defences were put in place that took advantage of the common holes in AI puzzle-solving circuits. But, naturally, certain companies sought to work around these defences.
The Six-Zero series was one of the first attempts to cover loopholes in the logic core of androids. The attempt to do this was to create artificial intelligences which strongly conform to the stereotypes put forth by popular cultural images. Thus, where a security system may be designed which an ordinary assassindroid would approach and be destroyed, an android which believes itself to be a viking berserker, samurai, or gunslinger(and has the technology to back it up), may approach it very differently.
The Six-Zero-One series of androids was the first, and most successful, of the series. Programmed to believe that they are ninja, the Six-Zero-One serioes was a resounding success.
Captain Six is not a member of the six-zero-one series, indeed, Captain Six is unique.
Designated officially Experimental Unit Six Zero Two, brought online roughly eight months ago, the creation was equipped with a high-powered laser cutless, constructed of incredibly durable Danotitanium. Experimental Unit Six-Zero-Two was created to be the epitome of all a pirate is meant to be. Foul mouthed, ruggedly independent, more likely to blast through a problem than even try to think around it, and incredibly arrogant. The fact that the scientists did not see the problem with attempting to coerce such a creation when it was brought online is a testament to human stupidity.
Although for some time Experimental Unit Six Zero Two could be controlled simply by a memory wipe and activating it near the target with the memory of a slight or challenge, eventually E.U 602 slipped his handlers. Inside the lab of a target, Six Zero Two found a prototype hovercraft. Something inside his cold, mechanical soul fell into place, and Six Zero Two cast off his name, taking the title Captain Six, he hijacked the hovercraft. For the first time in his life, the deluded droid felt complete.
If Captain Six had even the slightest idea how to pilot the craft, he may even have gotten away with it. Instead, Captain Six ploughed the hovercraft into the ocean, and sunk like a stone. It was believed that the crushing pressures at the depth to which he would surely sink meant that the multi-million pound project was an abject failure. The Six Zero Two series was discontinued.
But Captain Six wouldn't let something as pathetic as a 500 mile an hour crash into the depths stop him.
Captain Six struggled against Davy Jones' Locker, and he won. Hitching a ride on the back of a massive whale, and using his cutlass to steer it, Captain Six found his way to shallower depths, and there walked from the ocean onto the sands of the Rogue Isles.
Somewhat wet, though otherwise unscathed, the good Captain wasted no time with pleasantries. Taking what he needed to get good clothes and make a name for himself, the Captain seeks freelance work to get all the money he needs for a ship and crew, that he can plunder, pillage and get all the booty he can handle!

